π° Sample prices
A rough price list to anchor your hero's purse to the world. Mileage will vary by setting, region, and GM β treat the numbers as a sensible starting point, not a fixed catalogue.
The coin set
The Inventory's Money panel tracks five coin types. Exchange rates are stable inside a campaign by default, but a clever GM may bend them by region or era.
| Coin | In copper | Buys you, roughly⦠|
|---|---|---|
| Copper | 1 | A mug of ale or a chunk of bread. |
| Silver | 10 | A common-room bed for the night. |
| Electrum | 50 | A handy travel denomination (worth 5 silver). |
| Gold | 100 | About 100 beers. Cheers. |
| Platinum | 500 | Roughly a cheap sword β secondhand. |
Coin weight is uniform in the app (0.005 each), so a thousand coppers and a thousand platinum weigh the same β but only one of them fits in a belt purse without comment.
Sample prices
A short shopping list spanning everyday costs and big-ticket items. The ranges allow for haggling, quality, and local scarcity.
| Item | Price |
|---|---|
| Pint of ale | 1 copper |
| Loaf of bread | 1β2 copper |
| Cheap meal | 3β5 copper |
| Inn bed (common room) | 10β20 copper |
| Plain dagger | 15β30 copper (1.5β3 silver) |
| Basic clothes | 50β80 copper (5β8 silver) |
| Sword (guard grade) | 15β25 silver |
| Chain mail | 80β150 silver |
| Riding horse | 40β80 gold |
| Destrier / knight's warhorse | 200β500 gold |
| Full plate armor | 800β2,000 gold |
Two heroes can stand at the same market stall and get different prices β a Trading roll, a known face, or the wrong accent all move the number.
Why the GM may differ
- Setting. A frontier mining town pays differently than a walled capital; a wartime city sells armor at a premium and bread at a ransom.
- Era. A bronze-age campaign won't price steel like a late medieval one. Some items simply won't exist.
- Scarcity. The smith's apprentice can deliver a dagger tomorrow; an arming sword is a week's wait and a deposit; full plate is a commission, not a purchase.
- Quality. "Sword" covers everything from a guard's serviceable blade to a master-forged heirloom. The range is the GM's room to play.
- Who's selling. Friends-of-friends, guild ties, or a Membership of a Professional Organization can move prices noticeably β so can the wrong reputation.
When in doubt, ask: "what's that going to run me?" β and treat the answer as this table's range until told otherwise.
Using the list at character creation
For starting heroes, the table mainly anchors two questions: can I afford it? and does it match my story? See Starting kit for the second question β the one that decides whether a warhorse belongs on your sheet even if you could, in theory, scrape together the coin.
See also
- Starting kit β what your hero can plausibly carry.
- Game rules β overview β the short core of the system.
- Damage & armor β what the expensive armor on this list actually does for you.