๐ง Sample characters
Full 50-point builds you can read end-to-end โ concept, statistics, skills, and the traits that tie it all together. Use them as inspiration or as ready-made heroes for a one-shot.
What lives here
Each entry below is a complete worked example: a clear concept, all the numbers spent against the same 50-point starting budget, and a short note on the trade-offs that shaped it. The mechanics themselves stay on the topic pages โ these are the case studies.
Why a separate area? Examples grow over time and break the flow of a short topic page. Splitting them out lets each build breathe โ and lets you compare them side by side.
Available builds
- The ex-soldier โ a discharged veteran with weapon skills, basic camp craft, and a few honest professions. A dependable front-line generalist.
- The borderland scout โ a wilderness ranger built for the bow, stealth, and reading sign. Eyes and ears of the party.
- The cleric โ a faith-trained healer with a Priestly power pool, lore, and languages. Keeps the party upright and handles the bookwork.
More examples will arrive as the format settles.
How to read a build
- Concept โ one sentence so you know who this person is.
- Statistics โ points spent on base stats and what each one buys.
- Skills โ grouped by purpose; the linked stat is in parentheses.
- Traits โ advantages and disadvantages, and what they cost or refund.
- Totals โ what is spent and what is left for the table to negotiate.
Want the rules behind the numbers? Start with Designing your hero (at the table) and follow the building-block links from there.
See also
- Base statistics โ the cost curve for stats.
- Skills โ the cost curve for skills.
- Advantages & disadvantages โ flavour with a number on it.
- Dice rolls โ what the targets mean in play.