๐ ๏ธ Campaign Guide
How to build a campaign in the RpgMeister app — campaigns, NPCs, encounter templates, zones, and parties — without leaving your couch (or your laptop, or your phone).
What this guide is
This is the manual for the GM side of the app: the screens, the buttons, the workflow. It assumes you already know roughly what a tabletop campaign is and what a GM does — if not, the Game Master Overview is the kinder starting point.
For the actual rules of the game — rolls, combat, damage, prices — head to Rules overview. This guide doesn't repeat them; it just shows where in the app each piece lives.
What you can do today
The campaign builder lets you assemble everything you need for a session ahead of time, then run it at the table from the same app:
- Campaigns — a named container for one game world.
- NPCs — a catalog of characters and creatures, reusable across encounters.
- Encounter templates — bundles of NPCs you can drop into a location.
- Zones & locations — the map graph the party moves through, with notes and encounter references.
- Parties — the player characters that will join your table, imported from your players' clipboards.
- Play at the table — pick a party and zone, navigate locations, and run encounters with the built-in GM screen.
Everything is JSON underneath, everything copies to the clipboard, and everything stays on your device until you choose to share it.
Honest gear guide
Build on a PC or laptop; run from a tablet when you can. Phone works in a pinch โ mapping a big dungeon on a six-inch screen usually doesn't.
Export zone or NPC JSON to the device you'll run from; index cards still own plot twists. Minimum viable prep: NPC catalog + a few encounter templates. Workflow: How it works โ PC to tablet.
Read in order
- How it works — the app, your data, and the clipboard hand-off with players.
- Quick start — the shortest path from "empty app" to "a campaign with one NPC, one zone, and one party".
- Campaigns — the campaign list and the five-panel editor.
- NPCs — building characters and creatures, with capabilities, attacks, and loot.
- Encounter templates — packaging NPCs into reusable encounters.
- Zones & locations — the location graph, links between rooms, notes, and encounter references.
- Parties — importing player characters and resolving collisions.
- At the table — running the campaign with Play mode during a session.
- Troubleshooting — common issues and current limitations.
Each page is short and focused so it reads well on a phone in the middle of building something.
Pro tip
On a widescreen, keep this guide open in one tab and open the Campaigns list in a new tab so you can read and click without losing your place.
Start building
New to the app entirely? Skim How it works first — it's short and it'll save you from a "wait, where did my campaign go?" moment later.