๐ช Base statistics
The five core attributes every hero has. Most other numbers โ Perception, Body, Stamina, Speed โ are derived from these.
The five basics
Each base stat starts at 10 โ the human average.
- Strength (STR)
- Physical power. Drives melee damage, carrying capacity, and the muscle behind feats of force.
- Agility (AGI)
- Quickness, balance, fine motor control. The foundation for combat skill, dodging, and movement.
- Intelligence (INT)
- Reasoning, memory, and learning. The base for Perception and half of Initiative.
- Constitution (CON)
- Toughness and endurance. Feeds Body and Stamina; helps recovery between fights and days.
- Willpower (WIL)
- Mental fortitude and determination. Used for morale, resisting pain, and pushing through.
Cost: each step up costs more than the last
10 is free. Above 10 each step costs more than the one before; below 10 you get those points back at the same rate. That is why a 13 is a thoughtful investment and an 18 is a serious commitment.
| Stat value | Cost to reach (from 10) | Next step costs |
|---|---|---|
| 10 | 0 | 1 |
| 11 | 1 | 2 |
| 12 | 3 | 3 |
| 13 | 6 | 4 |
| 14 | 10 | 5 |
| 15 | 15 | 6 |
| 16 | 21 | 7 |
| 18 | 36 | 9 |
Pair this with the 3d6 dice math: very high stats buy small reliability gains for a lot of points.
How they show up at the table
- The GM may ask for a straight stat roll (3d6 โค stat) when no specific skill applies.
- Skills inherit a base stat โ see Skills.
- Calculated stats (Perception, Initiative, Body, Stamina, Speed) read from these โ see Calculated statistics.